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Posts Tagged ‘Graphics in Cpp’
C++ Graphics – 11 – Inverse SCALING of LINE, TRIANGLE and RECTANGLE
December 11, 2009
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Inverse SCALING of LINE, TRIANGLE and RECTANGLE.
#include <math.h>
#include <stdio.h>
#include <conio.h>
#include <stdlib.h>
#include <graphics.h>
const int MAX = 5;
const double PI = 3.14;
void GetCords(float mat1[][MAX], float mat2[][MAX], int n){
int i, j;
for(i=0; i<n; i++){
printf("\n Enter Coordinate no %d:- \n", i+1);
for(j=0; j<2; j++){
scanf("%f", &mat1[j][i]);
}
}
for(i=0; i<n; i++){
mat2[0][i] = mat1[0][i];
mat1[0][i] = 320 + mat1[0][i];
mat2[1][i] = mat1[1][i];
mat1[1][i] = 240 - mat1[1][i];
}
setcolor(GREEN);
line(0, 240, 640, 240);
outtextxy(630, 245, "x");
line(320, 0, 320, 480);
outtextxy(310, 0, "y");
outtextxy(280, 245, "(0,0)");
setcolor(YELLOW);
moveto(mat1[0][0], mat1[1][0]);
for(i=0; i<n; i++){
lineto(mat1[0][i], mat1[1][i]);
moveto(mat1[0][i], mat1[1][i]);
}
lineto(mat1[0][0], mat1[1][0]);
}
void invScale(float mat2[][MAX], int n){
int i, j, k;
float sx, sy;
float tmat[MAX][MAX], tot[MAX][MAX];
printf("\n Enter the Scale value of x: ");
scanf("%f", &sx);
printf("\n Enter the Scale value of y: ");
scanf("%f", &sy);
tmat[0][0] = float(1/sx);
tmat[0][1] = 0;
tmat[1][0] = 0;
tmat[1][1] = float(1/sy);
for(i=0; i<2; i++){
for(j=0; j<n; j++){
tot[i][j] = 0;
for(k=0; k<2; k++){
tot[i][j] = tot[i][j] + (tmat[i][k] * mat2[k][j]);
}
}
}
for(i=0; i<n; i++){
tot[0][i] = 320 + tot[0][i];
tot[1][i] = 240 - tot[1][i];
}
setcolor(LIGHTRED);
moveto(tot[0][0], tot[1][0]);
for(i=0; i<n; i++){
lineto(tot[0][i], tot[1][i]);
moveto(tot[0][i], tot[1][i]);
}
lineto(tot[0][0], tot[1][0]);
}
void main(){
int gd=DETECT, gm;
initgraph(&gd, &gm,"\\tc");
float mat1[MAX][MAX], mat2[MAX][MAX];
int ch, n;
while(1){
clrscr();
cleardevice();
printf("\n INVERSE SCALING ");
printf("\n ~~~~~~~~~~~~~~~\n");
printf("\n 1 -> LINE.");
printf("\n 2 -> TRIANGLE.");
printf("\n 3 -> RECTANGLE");
printf("\n 4 -> Exit.");
printf("\n Enter your choice: ");
scanf("%d", &ch);
clrscr();
cleardevice();
switch(ch){
case 1: // LINE.
n=2;
break;
case 2: // TRIANGLE.
n=3;
break;
case 3: // RECTANGLE.
n=4;
break;
default:
gotoxy(10, 10);
printf(" Dev. By: Manoj Pandey.");
gotoxy(15, 15);
printf("MCA 3d Sem.");
getch();
closegraph();
exit(1);
} // end of switch.
GetCords(mat1, mat2, n); // Input of Coordinates.
invScale(mat2, n); // Inverse Scaling and Displaying.
getch();
} // end of while.
} // end of main.
C++ Graphics – 10 – SCALING of LINE, TRIANGLE and RECTANGLE
December 10, 2009
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SCALING of LINE, TRIANGLE and RECTANGLE.
#include <math.h>
#include <stdio.h>
#include <conio.h>
#include <stdlib.h>
#include <graphics.h>
const int MAX = 5;
const double PI = 3.14;
void GetCords(float mat1[][MAX], float mat2[][MAX], int n){
int i, j;
for(i=0; i<n; i++){
printf("\n Enter Coordinate no %d:- \n", i+1);
for(j=0; j<2; j++){
scanf("%f", &mat1[j][i]);
}
}
for(i=0; i<n; i++){
mat2[0][i] = mat1[0][i];
mat1[0][i] = 320 + mat1[0][i];
mat2[1][i] = mat1[1][i];
mat1[1][i] = 240 - mat1[1][i];
}
setcolor(GREEN);
line(0, 240, 640, 240);
outtextxy(630, 245, "x");
line(320, 0, 320, 480);
outtextxy(310, 0, "y");
outtextxy(280, 245, "(0,0)");
setcolor(YELLOW);
moveto(mat1[0][0], mat1[1][0]);
for(i=0; i<n; i++){
lineto(mat1[0][i], mat1[1][i]);
moveto(mat1[0][i], mat1[1][i]);
}
lineto(mat1[0][0], mat1[1][0]);
}
void Scale(float mat2[][MAX], int n){
int sx, sy, i, j, k;
float tmat[MAX][MAX], tot[MAX][MAX];
printf("\n Enter the Scale value of x: ");
scanf("%d", &sx);
printf("\n Enter the Scale value of y: ");
scanf("%d", &sy);
tmat[0][0] = sx;
tmat[0][1] = 0;
tmat[1][0] = 0;
tmat[1][1] = sy;
for(i=0; i<2; i++){
for(j=0; j<n; j++){
tot[i][j] = 0;
for(k=0; k<2; k++){
tot[i][j] = tot[i][j] + (tmat[i][k] * mat2[k][j]);
}
}
}
for(i=0; i<n; i++){
tot[0][i] = 320 + tot[0][i];
tot[1][i] = 240 - tot[1][i];
}
setcolor(LIGHTRED);
moveto(tot[0][0], tot[1][0]);
for(i=0; i<n; i++){
lineto(tot[0][i], tot[1][i]);
moveto(tot[0][i], tot[1][i]);
}
lineto(tot[0][0], tot[1][0]);
}
void main(){
int gd=DETECT, gm;
initgraph(&gd, &gm,"\\tc");
float mat1[MAX][MAX], mat2[MAX][MAX];
int ch, n;
while(1){
clrscr();
cleardevice();
printf("\n SCALING ");
printf("\n ~~~~~~~\n");
printf("\n 1 -> LINE.");
printf("\n 2 -> TRIANGLE.");
printf("\n 3 -> RECTANGLE");
printf("\n 4 -> Exit.");
printf("\n Enter your choice: ");
scanf("%d", &ch);
clrscr();
cleardevice();
switch(ch){
case 1: // LINE.
n=2;
break;
case 2: // TRIANGLE.
n=3;
break;
case 3: // RECTANGLE.
n=4;
break;
default:
gotoxy(10, 10);
printf(" Dev. By: Manoj Pandey.");
gotoxy(15, 15);
printf("MCA 3d Sem.");
getch();
closegraph();
exit(1);
} // end of switch.
GetCords(mat1, mat2, n); // Input of Coordinates.
Scale(mat2, n); // Scaling and Displaying.
getch();
} // end of while.
} // end of main.
Categories: Cpp Graphics
Cpp, Graphics in Cpp, SCALING of LINE, SCALING of RECTANGLE, SCALING of TRIANGLE
C++ Graphics – 09 – Inverse ROTATION of LINE, TRIANGLE and RECTANGLE
December 9, 2009
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Inverse ROTATION of LINE, TRIANGLE and RECTANGLE.
#include <math.h>
#include <stdio.h>
#include <conio.h>
#include <stdlib.h>
#include <graphics.h>
const int MAX = 5;
const double PI = 3.14;
void GetCords(float mat1[][MAX], float mat2[][MAX], int n){
int i, j;
for(i=0; i<n; i++){
printf("\n Enter Coordinate no %d:- \n", i+1);
for(j=0; j<2; j++){
scanf("%f", &mat1[j][i]);
}
}
for(i=0; i<n; i++){
mat2[0][i] = mat1[0][i];
mat1[0][i] = 320 + mat1[0][i];
mat2[1][i] = mat1[1][i];
mat1[1][i] = 240 - mat1[1][i];
}
setcolor(GREEN);
line(0, 240, 640, 240);
outtextxy(630, 245, "x");
line(320, 0, 320, 480);
outtextxy(310, 0, "y");
outtextxy(280, 245, "(0,0)");
setcolor(YELLOW);
moveto(mat1[0][0], mat1[1][0]);
for(i=0; i<n; i++){
lineto(mat1[0][i], mat1[1][i]);
moveto(mat1[0][i], mat1[1][i]);
}
lineto(mat1[0][0], mat1[1][0]);
}
void invRotate(float mat2[][MAX], int n){
int ang, i, j, k;
float tmat[MAX][MAX], tot[MAX][MAX];
float rad;
printf("\n Enter the Angle (in Degrees):- \n");
scanf("%d", &ang);
rad = (ang * PI) / 180;
tmat[0][0] = cos(rad);
tmat[0][1] = sin(rad);
tmat[1][0] = -sin(rad);
tmat[1][1] = cos(rad);
for(i=0; i<2; i++){
for(j=0; j<n; j++){
tot[i][j] = 0;
for(k=0; k<2; k++){
tot[i][j] = tot[i][j] + (tmat[i][k] * mat2[k][j]);
}
}
}
for(i=0; i<n; i++){
tot[0][i] = 320 + tot[0][i];
tot[1][i] = 240 - tot[1][i];
}
setcolor(LIGHTRED);
moveto(tot[0][0], tot[1][0]);
for(i=0; i<n; i++){
lineto(tot[0][i], tot[1][i]);
moveto(tot[0][i], tot[1][i]);
}
lineto(tot[0][0], tot[1][0]);
}
void main(){
int gd=DETECT, gm;
initgraph(&gd, &gm,"\\tc");
float mat1[MAX][MAX], mat2[MAX][MAX];
int ch, n;
while(1){
clrscr();
cleardevice();
printf("\n Inverse ROTATION");
printf("\n ~~~~~~~~~~~~~~~~\n");
printf("\n 1 -> LINE.");
printf("\n 2 -> TRIANGLE.");
printf("\n 3 -> RECTANGLE");
printf("\n 4 -> Exit.");
printf("\n Enter your choice: ");
scanf("%d", &ch);
clrscr();
cleardevice();
switch(ch){
case 1: // LINE.
n=2;
break;
case 2: // TRIANGLE.
n=3;
break;
case 3: // RECTANGLE.
n=4;
break;
default:
gotoxy(10, 10);
printf(" Dev. By: Manoj Pandey.");
gotoxy(15, 15);
printf("MCA 3d Sem.");
getch();
closegraph();
exit(1);
} // end of switch.
GetCords(mat1, mat2, n); // Input of Coordinates.
invRotate(mat2, n); // Inverse Rotating and Displaying.
getch();
} // end of while.
} // end of main.
C++ Graphics – 08 – ROTATION of LINE, TRIANGLE and RECTANGLE
December 8, 2009
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ROTATION of LINE, TRIANGLE and RECTANGLE.
#include <math.h>
#include <stdio.h>
#include <conio.h>
#include <stdlib.h>
#include <graphics.h>
const int MAX = 5;
const double PI = 3.14;
void GetCords(float mat1[][MAX], float mat2[][MAX], int n){
int i, j;
for(i=0; i<n; i++){
printf("\n Enter Coordinate no %d:- \n", i+1);
for(j=0; j<2; j++){
scanf("%f", &mat1[j][i]);
}
}
for(i=0; i<n; i++){
mat2[0][i] = mat1[0][i];
mat1[0][i] = 320 + mat1[0][i];
mat2[1][i] = mat1[1][i];
mat1[1][i] = 240 - mat1[1][i];
}
setcolor(GREEN);
line(0, 240, 640, 240);
outtextxy(630, 245, "x");
line(320, 0, 320, 480);
outtextxy(310, 0, "y");
outtextxy(280, 245, "(0,0)");
setcolor(YELLOW);
moveto(mat1[0][0], mat1[1][0]);
for(i=0; i<n; i++){
lineto(mat1[0][i], mat1[1][i]);
moveto(mat1[0][i], mat1[1][i]);
}
lineto(mat1[0][0], mat1[1][0]);
}
void Rotate(float mat2[][MAX], int n){
int ang, i, j, k;
float tmat[MAX][MAX], tot[MAX][MAX];
float rad;
printf("\n Enter the Angle (in Degrees):- \n");
scanf("%d", &ang);
rad = (ang * PI) / 180;
tmat[0][0] = cos(rad);
tmat[0][1] = -sin(rad);
tmat[1][0] = sin(rad);
tmat[1][1] = cos(rad);
for(i=0; i<2; i++){
for(j=0; j<n; j++){
tot[i][j] = 0;
for(k=0; k<2; k++){
tot[i][j] = tot[i][j] + (tmat[i][k] * mat2[k][j]);
}
}
}
for(i=0; i<n; i++){
tot[0][i] = 320 + tot[0][i];
tot[1][i] = 240 - tot[1][i];
}
setcolor(LIGHTRED);
moveto(tot[0][0], tot[1][0]);
for(i=0; i<n; i++){
lineto(tot[0][i], tot[1][i]);
moveto(tot[0][i], tot[1][i]);
}
lineto(tot[0][0], tot[1][0]);
}
void main(){
int gd=DETECT, gm;
initgraph(&gd, &gm,"\\tc");
float mat1[MAX][MAX], mat2[MAX][MAX];
int ch, n;
while(1){
clrscr();
cleardevice();
printf("\n ROTATION ");
printf("\n ~~~~~~~~\n");
printf("\n 1 -> LINE.");
printf("\n 2 -> TRIANGLE.");
printf("\n 3 -> RECTANGLE");
printf("\n 4 -> Exit.");
printf("\n Enter your choice: ");
scanf("%d", &ch);
clrscr();
cleardevice();
switch(ch){
case 1: // LINE.
n=2;
break;
case 2: // TRIANGLE.
n=3;
break;
case 3: // RECTANGLE.
n=4;
break;
default:
gotoxy(10, 10);
printf(" Dev. By: Manoj Pandey.");
gotoxy(15, 15);
printf("MCA 3d Sem.");
getch();
closegraph();
exit(1);
} // end of switch.
GetCords(mat1, mat2, n); // Input of Coordinates.
Rotate(mat2, n); // Rotating and Displaying.
getch();
} // end of while.
} // end of main.
C++ Graphics – 07 – INVERSE TRANSLATION of LINE, TRIANGLE and RECTANGLE
December 7, 2009
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INVERSE TRANSLATION of LINE, TRIANGLE and RECTANGLE.
#include <stdio.h>
#include <conio.h>
#include <stdlib.h>
#include <graphics.h>
const int MAX = 5;
void GetCords(int mat[][MAX], int n){
int i, j;
for(i=0; i<n; i++){
printf("\n Enter Coordinate no %d:- \n", i+1);
for(j=0; j<2; j++){
scanf("%d", &mat[j][i]);
}
}
for(i=0; i<n; i++){
mat[0][i] = 320 + mat[0][i];
mat[1][i] = 240 - mat[1][i];
}
setcolor(WHITE);
line(0, 240, 640, 240);
outtextxy(630, 245, "x");
line(320, 0, 320, 480);
outtextxy(310, 0, "y");
outtextxy(280, 245, "(0,0)");
setcolor(YELLOW);
moveto(mat[0][0], mat[1][0]);
for(i=0; i<n; i++){
lineto(mat[0][i], mat[1][i]);
moveto(mat[0][i], mat[1][i]);
}
lineto(mat[0][0], mat[1][0]);
}
void invTransform(int mat[][MAX], int n){
int dx, dy, i;
printf("\n Enter Cordinates (dx, dy):- \n");
scanf("%d %d", &dx, &dy);
for(i=0; i<n; i++){
mat[0][i] -= dx;
mat[1][i] += dy;
}
setcolor(LIGHTRED);
moveto(mat[0][0], mat[1][0]);
for(i=0; i<n; i++){
lineto(mat[0][i], mat[1][i]);
moveto(mat[0][i], mat[1][i]);
}
lineto(mat[0][0], mat[1][0]);
}
void main(){
int gd=DETECT, gm;
initgraph(&gd, &gm,"\\tc");
int mat[MAX][MAX], n;
int ch;
while(1){
clrscr();
cleardevice();
printf("\n INVERSE TRANSLATION ");
printf("\n ~~~~~~~~~~~~~~\n");
printf("\n 1 -> LINE.");
printf("\n 2 -> TRIANGLE.");
printf("\n 3 -> RECTANGLE");
printf("\n 4 -> Exit.");
printf("\n Enter your choice: ");
scanf("%d", &ch);
clrscr();
cleardevice();
switch(ch){
case 1: // LINE.
n=2;
break;
case 2: // TRIANGLE.
n=3;
break;
case 3: // RECTANGLE.
n=4;
break;
default:
closegraph();
exit(1);
} // end of switch.
GetCords(mat, n); // Input Cordinates
invTransform(mat, n); // Inverse Translating Figures.
getch();
} // end of while.
} // end of main.




