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C++ Graphics – 14 – Reflection of LINE, TRIANGLE and RECTANGLE w.r.t y=x Axis
Reflection of LINE, TRIANGLE and RECTANGLE w.r.t y=x Axis.
#include <math.h> #include <stdio.h> #include <conio.h> #include <stdlib.h> #include <graphics.h> const int MAX = 5; const double PI = 3.14; void GetCords(float mat1[][MAX], float mat2[][MAX], int n){ int i, j; for(i=0; i<n; i++){ printf("\n Enter Coordinate no %d:- \n", i+1); for(j=0; j<2; j++){ scanf("%f", &mat1[j][i]); } } for(i=0; i<n; i++){ mat2[0][i] = mat1[0][i]; mat1[0][i] = 320 + mat1[0][i]; mat2[1][i] = mat1[1][i]; mat1[1][i] = 240 - mat1[1][i]; } setcolor(GREEN); line(0, 240, 640, 240); outtextxy(630, 245, "x"); line(320, 0, 320, 480); outtextxy(310, 0, "y"); outtextxy(280, 245, "(0,0)"); setcolor(YELLOW); moveto(mat1[0][0], mat1[1][0]); for(i=0; i<n; i++){ lineto(mat1[0][i], mat1[1][i]); moveto(mat1[0][i], mat1[1][i]); } lineto(mat1[0][0], mat1[1][0]); } void yex_Reflect(float mat2[][MAX], int n){ int i, j, k; int ang; float tmat[MAX][MAX], tot1[MAX][MAX], tot2[MAX][MAX], tot3[MAX][MAX]; float rad; // Rotate by -45 degrees. rad = 45; rad = (ang * PI) / 180; tmat[0][0] = cos(rad); tmat[0][1] = sin(rad); tmat[1][0] = -sin(rad); tmat[1][1] = cos(rad); for(i=0; i<2; i++){ for(j=0; j<n; j++){ tot1[i][j] = 0; for(k=0; k<2; k++){ tot1[i][j] = tot1[i][j] + (tmat[i][k] * mat2[k][j]); } } } // Reflect about x-Axis. ang = 0; rad = (ang * PI) / 180; tmat[0][0] = cos(rad); ang = 180; rad = (ang * PI) / 180; tmat[0][1] = -sin(rad); ang = 0; rad = (ang * PI) / 180; tmat[1][0] = sin(rad); ang = 180; rad = (ang * PI) / 180; tmat[1][1] = cos(rad); for(i=0; i<2; i++){ for(j=0; j<n; j++){ tot2[i][j] = 0; for(k=0; k<2; k++){ tot2[i][j] = tot2[i][j] + (tmat[i][k] * tot1[k][j]); } } } // Rotate by 45 degrees. rad = 45; rad = (ang * PI) / 180; tmat[0][0] = cos(rad); tmat[0][1] = -sin(rad); tmat[1][0] = sin(rad); tmat[1][1] = cos(rad); for(i=0; i<2; i++){ for(j=0; j<n; j++){ tot3[i][j] = 0; for(k=0; k<2; k++){ tot3[i][j] = tot3[i][j] + (tmat[i][k] * tot2[k][j]); } } } for(i=0; i<n; i++){ tot3[0][i] = 320 + tot3[0][i]; tot3[1][i] = 240 - tot3[1][i]; } setcolor(LIGHTRED); moveto(tot3[0][0], tot3[1][0]); for(i=0; i<n; i++){ lineto(tot3[0][i], tot3[1][i]); moveto(tot3[0][i], tot3[1][i]); } lineto(tot3[0][0], tot3[1][0]); } void main(){ int gd=DETECT, gm; initgraph(&gd, &gm,"\\tc"); float mat1[MAX][MAX], mat2[MAX][MAX]; int ch, n; while(1){ clrscr(); cleardevice(); printf("\n REFLECTION w.r.t xy-Axis"); printf("\n ~~~~~~~~~~~~~~~~~~~~~~~\n"); printf("\n 1 -> LINE."); printf("\n 2 -> TRIANGLE."); printf("\n 3 -> RECTANGLE"); printf("\n 4 -> Exit."); printf("\n Enter your choice: "); scanf("%d", &ch); clrscr(); cleardevice(); switch(ch){ case 1: // LINE. n=2; break; case 2: // TRIANGLE. n=3; break; case 3: // RECTANGLE. n=4; break; default: gotoxy(10, 10); printf(" Dev. By: Manoj Pandey."); gotoxy(15, 15); printf("MCA 3d Sem."); getch(); closegraph(); exit(1); } // end of switch. GetCords(mat1, mat2, n); // Input of Coordinates. yex_Reflect(mat2, n); // Reflecting and Displaying. getch(); } // end of while. } // end of main.
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